Monopoly Wiki
Monopoly Travel World Tour - box

Monopoly: Travel World Tour is a boardgame edition that gets the players to travel to many popular destinations from around the world. Players will discover and visit these destinations. This game has ink stamps to record the travels. This game can be played with 2-4 players.

Game Contents[]

  • Monopoly Travel World Tour - contents

    Game Contents

    Dry-Erasable Gameboard
    • The gameboard looks shiny, so the dry inks put in there are erased easily.
  • 4 Tokens with self-inking stamps and different colors
    • Scottie the Dog - red
    • T-Rex - purple
    • Hazel the Cat - blue
    • Rubber Ducky - green
  • 22 Destination Title Deed cards
  • 10 Chance cards
  • 10 Travel Journal cards
    • These are like Community Chest.
    • They have blank circles to put in the stamps.
      • NOTE: Be aware that the stamps put in there are permanent and cannot be erased. Yes they can be easily erased, I don't know what you are talking about, tf.
  • 2 Dice
  • Monopoly Money
    • They are made of cardboard.
    • 5 Denominations (quantity shown)
      • $10 (44), $20 (45), $50 (30), $100 (21), $500 (14)
      • Total of 164 cardboard money bills.
    • NOTE: If run out or you are uncomfortable with the smaller cardboard money, you can “borrow” paper money from the other Monopoly game sets.
  • 1 Golden Travel Ticket
    • Made of cardboard (the same one as with the money).

There are no houses, no hotels, no railroads, and no utilities in this game.

Starting the Game[]

Choose someone to be the Banker.

  • The Banker is in charge of money, Destination cards, and auctions.

Each player selects a token (and its related stamp) to play. All tokens played will be placed on GO.

Each player starts with $1500.

  • Consisting of ten (10) $10 bills, five (5) $20 bills, two (2) $50 bills, two (2) $100 bills, and two (2) $500 bills.

All Chance and Travel Journal cards are shuffled and are placed facedown in their respective card draw deck.

The golden travel ticket will be placed on Free Parking.

  • The player that lands on Free Parking first will get this ticket.
    • That player is the only one with this ticket throughout a whole game.

All players will roll both dice to determine who goes first and the order of play.

  • The player with the highest number will go first. After a player completes their turn, the dice are handed over to another player on the left.

Gameplay[]

You roll the dice to get the number of board spaces to move with your token. When you move your token, hold on the bottom of your token.

  • Holding to the top (a character “statue”) may accidentally open the ink container of your token.

When you land on a board space, follow the instructions according to that space.

After completing an action on your turn, pass the dice to a player on your left.

However, if you roll a double, take another turn.

  • If you roll doubles three times in a row, you must go to Jail and you cannot take your third turn.
Monopoly Travel World Tour - destination card

Destination Title Deed card (front is the tour fees and a travel goal) (back is the info about a destination)

Destinations[]

The destinations are the only properties in this game. These destinations are the famous tourist attractions in the world. Destinations are equivalent to “streets” because they are in color sets.

Unowned[]

When you land on a destination that nobody owns, you must either buy or auction. You cannot decline both options.

Buy[]

If you decide to buy a destination, pay the amount shown on its board space. After paying, take its Title Deed with you to indicate ownership. As in most games, if you have enough money to buy but not the exact bill, the banker is allowed to make change.

Auction[]

If you don’t want to buy or you do not have enough money, that destination has to be put up for auction.

All players, including you, can bid. Bidding starts at $10, and any player can increase the bid by as little as $10. An auction will continue until no one is willing to increase the bid further. The highest bidder is paying for the highest bid, and they will take the auctioned Title Deed.

If no player is willing to bid in an auction, this auction will end without a bidder. The auctioned Title Deed will remain unowned in a Bank.

Owned[]

When you land on a destination but somebody owns it already, you may have to pay the fee.

NOTE: Landing on your own destination is like a rest space that you do not do anything. You cannot owe money to yourself. You cannot stamp either (unless that destination is your travel goal).

Fee[]

A fee is like “rent” in Monopoly. If you land on a destination that is owned by somebody else, that owner must ask you to pay a fee. If they do, pay them. If they don’t and the dice is passed, then you do not have to pay.

NOTE: There is an exception of paying a fee when you land on a destination that is your travel goal.

Color Set[]

If you own all destinations in 1 color group, the fees will be doubled.

  • A doubled fee is the highest amount of fee in this game because there are no houses or hotels to build.

Travel Goal[]

A travel goal is the most important part of this Monopoly edition.

Each destination’s Title Deed has a travel goal indicating that you have to go to another destination to visit also.

When you land on a destination that is your travel goal, you use your stamp on its board space indicating that you visit it. Your stamp will stay there for the rest of the game. Only 1 stamp will be placed in a single destination.

  • You do not have to own that destination to achieve your travel goal.
    • However, there is a bonus if you do own that destination.
      • EXAMPLE: If you land on an unowned destination and you get that destination. In that newly-owned destination’s Title Deed, it has a travel goal and you already own a destination mentioned in that travel goal. Therefore, you have a bonus move to be used on your next turn. In your next turn, you can move your token to a destination that is your travel goal (it is like a free flight). You use your stamp to stamp on that destination. After that, roll the dice as usual.
        • A bonus move is an extra move without using the dice and therefore does not count against rolling “three times in a row”.

If you achieve your travel goal, you are one step closer to winning the game.

When you land on a destination that is owned by someone else but it is also your travel goal, you do not have to pay the fee.

  • This works like “rent dodge” in some Monopoly editions (but without using a card).

Board Spaces[]

Destinations[]

There are 22 such board spaces about destinations. Players can own and visit these destinations.

  • This is the exact same number as the number of streets in regular Monopoly.

In this travel edition, the destination board spaces are the only ones that a player can stamp for visiting their travel goal. Only 1 stamp will be occupied on a destination and it will not be erased for a game.

Flight Spaces[]

There are 2 types of flight board spaces. A flight space allows you to go to any destination for a fee.

You have an option to take a flight. If you don’t want to, you do not pay and you stay on a flight board space.

NOTE: Since you fly directly to a chosen destination, DO NOT collect $200 if you "pass" GO.

Local Flight[]

You have an option to pay $100 to travel to any destination before the next flight board space.

EXAMPLE: You land on a 1st local flight space between GO and “Just Visiting” / Jail. When you pay $100 and take a flight, you choose a destination in a light blue or pink color set.

There are 4 local flight board spaces.

  • They are in the same spots as the railroads.
Long-Distance Flight[]

You have an option to pay $200 to travel to any destination in the whole board.

It costs more (the same as a salary for GO) to take a long-distance flight, but it has all the destinations selectable.

There are 2 long-distance flight board spaces.

  • They are in the same spots as the utilities.

It costs more (the same as a salary for GO) to take a long-distance flight, but it has all the destinations selectable.

Chance[]

Pick up the top card from the Chance card deck. Do on what it says on that card. After using it, return it to the bottom of the Chance card deck (facedown).

If a Chance card says “If you pass GO”, you can collect $200. However, if a Chance card does not have this phrase, DO NOT collect $200 (a general rule for this edition).

Travel Journal[]

Pick up the top card from the Travel Journal card deck. Read on what it says on that card. If there is an empty circle, then you can stamp on it. After using it, return it to the bottom of the Travel Journal card deck (facedown).

A stamp will be there forever, so it is impossible to remove. Travel Journal is designed to last a lifetime, so a person that has recorded a journal will be with them forever. This works the same way for Travel Journals.

If there are no more empty circles to stamp, then you cannot stamp anymore. Just do on what it says on a card.

Travel Insurance[]

When you land in there, pay $200.

It is in the very same spot and function as the Income Tax.

Travel Guide Fee[]

When you land in there, pay $100.

It is in the very same spot and function as the Luxury Tax.

Jail / Just Visiting[]

This is just a resting space. Place your token in the “Just Visiting” section (outside of Jail).

Free Parking[]

At the beginning of a game, there is the Golden Travel Ticket placed on this corner space. Whoever player lands on Free Parking first will be the one to get this ticket. That player is the only user of this ticket.

After the only ticket is taken, Free Parking is just a resting space for the remainder of a game.

Golden Travel Ticket[]

This ticket will be used to go to any destination (unowned or owned). It is a single-use ticket.

When a player has this ticket, they can use it only on their turn. They can use it before rolling the dice or after completing an action (before passing the dice to a next player).

Once a ticket is used, it will be discarded for the rest of a game.

  • NOTE: The Golden Travel Ticket is non-negotiable, meaning that it cannot be sold or traded for anything else (including money).  

Go to Jail[]

When you land on this corner space, you must go to Jail. Place your own token in the “Jail” portion of the opposite corner space. Your turn ends immediately. DO NOT collect $200 for passing GO.

  • Even though you roll doubles but landing on “Go to Jail”, you CANNOT take another turn.

GO[]

When you reach this corner space, collect $200 from the Bank.

Jail[]

You go to Jail when one of the 2 events happen to you:

  • You land on the “Go to Jail” corner space.
  • You roll doubles 3 times in a row.

NOTE: There are no cards (both Chance and Travel Journal) that say “Go directly to Jail”.

Getting out of Jail[]

You can get out of Jail in any of these 2 ways:

  • (a) Pay $50 to get out. Then roll and move as normal.
    • If you roll doubles while using the (a) option, you can take another turn.
  • (b) Roll doubles to get out of Jail for free.
    • If successful, get out of Jail but move according to a successful roll (do not re-roll).
    • However, you cannot take another turn while using the (b) option.
    • You have 3 attempts. If you fail to roll doubles on your 3rd attempt, pay $50 and move according to that 3rd roll (do not re-roll).

NOTE: There are no “Get Out of Jail Free” cards in this game because there are only 10 cards for Chance and 10 for Travel Journal.

Deals & Trades[]

A player can buy, sell, or swap destinations from/to other players at any time (not only on their own turn). A destination can be dealt for another destination or cash.

Although a destination has exchanged hands, that destination’s travel goal will not change. A player’s stamp in that travel goal will not be erased.

  • EXAMPLE: Before trading, you have a destination and you meet a travel goal from that destination’s card. Later, you give away that destination for money. Your own stamp in that travel goal will be kept there and cannot be erased, so a new owner of that destination cannot meet a travel goal and thus cannot replace a stamp.

If a travel goal is not met because its board space is empty, a new owner can stamp on that travel goal.

Debt & Bankruptcy[]

If you owe money to a player (for a visit fee) or to the Bank (for travel fee, Chance card, or Travel Journal card) but you do not have enough money, pay all of your remaining money.

You will leave with no money, so you are technically bankrupt. However, bankruptcy will NOT get you out of a game. Therefore, you can still play.

  • You do not have to sell your destination(s) to raise money in order to get out of debt or bankruptcy.
  • All of your stamps will not be erased, even in an event of your bankruptcy.

Stamps and Ink[]

Monopoly Travel World Tour - stamps

Four different stamps with token icons: Red - Scottie ; Purple - T-Rex ; Blue - Hazel ; Green - Rubber Ducky

All tokens have stamps on the bottom. The ink on the stamps are dry erasable, so a stamp can be easily removed from the board. Just pop off the bottom of the token to use the stamp, and place the cover back on the token to prevent the ink from drying out.

If you land on a destination that is your travel goal and it is blank, you stamp onto that destination on the dry-erasable gameboard.

  • Unless someone else has already stamped that destination; in that case, you cannot overwrite that stamp already placed in.

After a game is over, erase all the stamps placed on the dry-erasable gameboard with a paper towel.

When you land on a Travel Journal space and you pick up a card that has a blank circle, you will stamp on only one of them.

  • If there is no blank circle remaining on a card, you cannot stamp on that card.

Stamps that are in Travel Journal cards cannot be erased at all because these cards are not dry-erasable.

Be careful with the stamp & ink because it can stain clothing, furniture, surfaces, and skin. Ink on clothes or on surfaces may be difficult to get rid of cleanly. Do not touch the ink or the stamp pad.

If only the kids (at least 8 years old as required) are playing, adult supervision is required to avoid a kid misusing ink.

When a stamp has run out of ink, you can use a dry-erasable ink cartridge using a same color (recommended). Never use pen ink, printer ink, or permanent ink since an inappropriate ink is impossible to remove cleanly and making a big mess on the gameboard (and on game pieces also).

End of the Game[]

The game will end when a player has stamped 4 travel goals. That player will be the winner.

  • There is no need to bankrupt all other opponents, to achieve the highest score (e.g. Monopoly City), to reach the objective of a game (e.g. Monopoly Empire), or to reach GO to end the game (e.g. Monopoly Space). When you stamp your 4th travel goal, you will win immediately.