Monopoly Wiki
Advertisement

Monopoly Target box.png

Monopoly: Target Edition is the Monopoly shopping-themed version. The players, aka the shoppers, go to Target to buy things and to earn Savings. When Target closes, a shopper with the most Savings will win. This game can be played with 2-4 players.

Game Contents

  • Game Contents

    4 Player Tokens
    • Bullseye Dog
    • Shopping Cart
    • Shopping Bag
    • Coffee Cup
  • 4 Shopping Baskets
  • 10 Target Circle chips
    • 8 “x2” chips
    • 2 “x3” chips
  • 143 Savings chips
    • 53 “1 Saving” chips
    • 40 “5 Savings” chips
    • 30 “10 Savings” chips
    • 20 “20 Savings” chips
  • 1 RedCard
  • 18 Chance Cards
  • 18 Community Chest Cards
  • 22 Item Cards
    • These are the “Properties” in this Monopoly edition
  • 2 Dice
  • Money

Starting the Game

A player takes a player token, cash, and a shopping cart.

Each player has $250 to start.

  • Consisting of 1 $100 bill, 2 $50 bills, 1 $20 bill, 2 $10 bills, and 2 $5 bills.

All 22 item cards (“properties”) are placed near their corresponding board spaces.

All the Chance and Community Chest cards are shuffled and placed facedown in their corresponding card draw decks.

For the Target Circle chips, 4 of them will be placed on the board initially. Each side of the board will start with a Target Circle chip. The color from the board must match with the chip placed. The 6 remaining chips will be placed facedown (the “Target” name is shown) on or near the board.

According to the official game guide for this edition, the last player to go on a Target run will go first. (In other words, the person who shopped in a Target store most recently will go first.)

  • Alternatively, like in regular Monopoly, all players roll the dice to determine who goes first. The highest roller will go first.

Gameplay

When it is your turn, roll the dice. Move your token by the number on the dice. Follow the instructions on a board space that you have landed.

  • NOTE: When you reach GO or Free Parking, you have an option to check out. If you decide to check out, do not move your token anymore after checking out in your turn.

After you complete your turn, pass the dice to a player on your left. However, if you roll doubles, take another turn.

  • If you roll doubles three times in a row, you must go to Jail. Do not complete your 3rd straight turn. Do not collect money for passing GO.

Rolling a 1 for the RedCard

If you roll a 1 on any one die, take the RedCard from a player (or the Bank if this is the first time). Keep this RedCard until another player rolls a 1 (that player then takes this RedCard from you).

There’s only 1 RedCard existing in the game, so only any one player will have the RedCard every time.

NOTE: Even though you use the RedCard when checking out, you still get to keep this RedCard. The only way to lose this RedCard is by a dice roll from another player.

Board Spaces

Items (“Properties”)

If there is an Item card on this Item’s board space, simply take that card. Put it in your shopping basket (NOT outside the basket).

  • If there is a Target Circle chip also on an Item’s board space, take that chip as well. Put it in your shopping basket (NOT outside the basket).

Chance and Community Chest

Take a card from the top of a corresponding card deck. Read on what it says on that card. After using it, put it on the bottom of the same card deck.

Some cards say “This card may be kept until needed.”. Keep such card to yourself (preferably facedown) until you are ready to use it. After using it, put it on the bottom of a corresponding card deck.

Target Circle (board space)

When you land on this red board space, randomly take 1 of the Target Circle chips from their pile. Place that chip on any matching color Item board space.

  • NOTE: Landing on this board space will get the game one step closer to being ended.
  • If there are no Target Circle chips left in their pile, do nothing.
    • That means that it's closing time already.

Deal Dash

When you land on this gray board space, move farther forward to the nearest Item board space with a Target Circle token (regardless of whether an Item card is there or not).

  • If you pass GO, collect $50 (but you CANNOT check out).

If there are no Target Circle chips placed on the board (regardless of the remaining chips on their pile), do nothing and do not go farther.

Just Visiting / In Jail

When you land on this corner space from the first side of the board, place your token in the “Just Visiting” section.

Free Parking

When you reach this corner space, you have an option to check out.

  • If you decide to check out your items, stay in Free Parking after checking out at the end of your turn.
    • Do not move any farther, even though you have a remaining number on your dice roll.
    • NOTE: If you roll doubles (1st or 2nd) after checking out, roll again for your next move.
  • If you decide not to check out, continue moving your token according to a remaining number on your dice roll.

Go to Jail

When you land on this corner space, immediately place your token into the “In Jail” orange section on the opposite corner space. Your turn ends. Do not collect $50 for passing GO. Do not check out.

  • Even though you roll doubles but you go to Jail, you CANNOT take another turn.

GO

When you reach this corner space, you have the options to check out or to collect $50 instead.

  • If you decide to check out your items, stay in the GO corner space after checking out at the end of your turn. DO NOT collect $50 until your next turn.
    • Do not move any farther, even though you have a remaining number on your dice roll.
    • NOTE: If you roll doubles (1st or 2nd) after checking out, roll again for your next move. You will collect $50 after departing from the GO corner space on your next move.
  • If you decide not to check out, collect $50 and continue moving your token according to a remaining number on your dice roll.

Shopping for Items

Players go around the board (Target store) shopping for items. There are 22 different items to shop in the game. Each item will put up on sale at a quantity of only 1 at a time.

Item card ("Title Deed")

Item card

An item is available if there is its card on its board space.

The Item card has just a few details.

  • Name of an item
  • Picture of an item
  • Price of an item to pay in order to get the Savings at checkout
  • Savings when the price of an item is paid at checkout
  • Color Set (a merchandise department) of an item

Item is Available for Sale

When you land on an item board space and there is an item, simply take that item (but DO NOT pay for it yet) and place it in your shopping basket.

  • If there is also a Target Circle chip on that item board space, take that as well and put it in your shopping basket.

Item is Unavailable

When you land on an item board space but there is no item, you can ask a player that has that item. If you seriously want that item, pay that player $25. If you pay to them, they must give you that item.

  • A player that receives $25 is required to give away an item. This is a forced transaction, not a rent, because a player that receives the money must give away an item.
  • If there is a Target Circle chip on that item board space, take that and put it in your shopping basket.

Color Set

If you have 2 items that are in a same color set (same department), you’ll earn double the Savings for each of them. At checkout, you have to pay those 2 items in order for the double Savings on those items to take effect.

  • NOTE: If you check out with 3 items of a same color set, you CANNOT get double (or triple) Savings on that 3rd item.

Item is Restocked

After an item goes through a checkout, its Item card will be placed back on its board space.

  • Even though a player does pay for an item, its Item card will be placed back on its board space after completing a checkout. Therefore, a player CANNOT own an Item card. Instead, a player pays to earn the Savings.

Target Circle

Target Circle chips (a chip is facedown when it shows the red Target logo)

Target Circle is an incentive that will boost Savings.

There are 10 Target Circle chips for this game. There are 8 chips that will double (x2) the Savings of an item applied. There are 2 chips that will triple (x3) the Savings of an item applied.

At the start of the game, 4 Target Circle chips will be placed on the board. Place 1 Target Circle chip faceup on an Item board space on each side of the board. It does not matter if a chip is “x2” or “x3”, but a chip’s color has to match with a color set. The other 6 Target Circle chips will be on their pile, turning facedown.

When a player lands on an Item board space with a Target Circle chip on it, they must take that chip and put it into their shopping basket.

At checkout, when a player pays for an item, they can (but not required) to use a Target Circle chip from their shopping basket to that item to boost more Savings. After that, that used Target Circle chip will be discarded for the rest of the game.

When any player lands on a red Target Circle board space, they will pick up 1 Target Circle chip from a pile of other Target Circle chips and they will place that chip onto an Item board space matching that chip’s color. Be aware that if there are no more Target Circle chips in their pile, the game will soon be over.

Jail

A player will go to Jail if any of these events happen:

  • (a) A player lands on the “Go to Jail” corner space.
  • (b) A player picks up a card that says to “Go Directly to Jail”.
  • (c) A player rolls three doubles in a row.

While you are In Jail, you CANNOT check out. However, you can make deals & trades for items and money (and “Get Out of Jail Free” cards).

To get out of Jail, you can do any of these things:

  • (a) Simply pay $25 and get out of Jail. Then, roll and move as normal.
    • If you roll doubles after using this option, you can have another turn.
  • (b) Use a “Get Out of Jail Free” card. You can also buy one from another player in a deal and use it. Then, roll and move as normal.
    • If you roll doubles after using this option, you can have another turn.
  • (c) Roll doubles. If you do, you get out of Jail for free. Use the successful roll to move your token (DO NOT re-roll the dice). Follow the actions of a board space that you have landed. After that, that’s the end of your turn.
    • You CANNOT have another turn only if you get out of Jail for free by a dice roll.
    • You have 3 attempts to roll doubles. If you fail to roll doubles by your 3rd attempt, pay $25 and then re-roll the dice and move.
      • If you roll doubles after failing to roll doubles for the 3rd time and paying $25, you can have another turn.

Deals & Trades

You can buy, sell, or trade things with another player at any time (you don’t have to wait for your turn).

An item can be traded for another item(s), cash, and/or “Get Out of Jail Free” card(s). A player that you negotiate with can agree or disagree with your deal.

  • NOTE: If you land on an item board space but there is no Item card on it, you can pay $25 to a player that has that item. If you pay, they must give that item to you. This is actually a forced trade, not a regular trade that can be canceled.

Savings, Target Circle chips, other Community Chest / Chance cards, and the RedCard CANNOT be dealt.

Checkout

A checkout is an event that you pay for Items to receive Savings.

When You Can Check Out

You can check out when any of these happens:

  • (a) You reach GO and you decide to check out. After you check out, your turn immediately ends.
    • You CANNOT collect $50 just yet, but you will on your next turn.
    • If you roll doubles (1st or 2nd), however, you take another turn and collect $50 when getting out of GO.
  • (b) You reach Free Parking and you decide to check out. After you check out, your turn immediately ends.
    • If you roll doubles (1st or 2nd), however, you take another turn.
  • (c) After all players have made 1 more turn during Closing Time, all of these players will check out for one last time.

Paying for Items

Before selecting items, look on how much money you currently have. From your shopping basket, select the items that you want to pay for within your limited money. You can select all, some, one, or none of these items. Once you pay for an item, you get the Savings from that item.

Boost More Savings

You can boost even more Savings by doing these things in order:

  1. Color Set
  2. Target Circle
  3. RedCard

Color Set

If you have 2 items in a same color set and you pay for these 2 items, you double the Savings for each of these 2 items.

  • If you pay for just 1 of those 2 items, the color set bonus will not take effect on that only item paid for.

If you pay for 3 items in a same color set, only 2 of those 3 items (not all) will take the color set bonus. The 3rd one (the excess) CANNOT take the color set bonus, so it will be at regular Savings.

Target Circle

You can use a Target Circle chip from your possession to apply double or triple the Savings on an item just paid.

  • The colors on a chip do not matter, so you can apply a chip to an item of any color set. The colors on a chip are the allowed board color sets to place a chip on an item board space.
    • EXAMPLE: You have placed a “x2” chip on a red item board space because that chip has red and green colors. You have picked up that same chip. You can apply that chip to boost Savings on a light blue item or for any other color sets (not only red or green).

You can apply a chip to any item of a color set. However, putting a chip will nullify the color set bonus if you pay for only 2 items of a same color set; therefore, it does not further boost Savings on an item that already has a color set bonus.

  • EXAMPLE: You pay for 2 green items, so you get double Savings on these items. If you apply a “x3” chip to 1 of these green items, that item will boost only triple (x3) Savings but it will lose the color set bonus. Therefore, that green item cannot have 6 times the Savings (CANNOT have the color set bonus for x2 and Target Circle for x3 at the same time).

If you have 3 items of a same color set, you can apply a chip (x2 or x3) to an item of that same color set that does not take the color set bonus.

You can have as many Target Circle chips in your shopping basket. You can also save them for later. You can use 1 or more chips in one checkout.

After using a Target Circle chip, it will be discarded for the rest of the game.

RedCard

If you currently have the RedCard, you will double the total Savings on your entire purchase.

Even though you use the RedCard, you still get to keep it.

  • Until another player rolls a 1 (or they use a Community Chest card that takes away the RedCard from you).

NOTE: There is another RedCard in a form of a Chance card. It is of temporary use. When a player uses this Chance card, this card will be put back on the bottom of the Chance card draw deck.

Calculating Savings

You calculate the Savings earned in your checkout from paying the items and applying the applicable bonuses. Make sure that all calculations are correct. After you complete your purchase and perform all calculations correctly, you receive the Savings chips (similar to receiving change in coins).

The Savings are used as “points” for determining the winner of the game.

The Savings CANNOT be used as money.

After Checking Out

After you have completed your checkout, all the items that you have held from your shopping basket (paid AND not paid) will be removed. These items will be restocked; that is, an Item card will be placed back in its Item board space.

After checking out, your turn will end. You will stay on GO or Free Parking.

  • You collect $50 once you get out of GO.
  • If you roll a double, you will take another turn.

Ending the Game

The game ends when all 10 Target Circle chips have been placed on the board, and then all players have taken their final turn and completed their final checkout at Closing Time.

Closing Time

Closing Time is the period that the Target store will close its doors very soon. Closing Time occurs when the final (the 10th) Target Circle chip have been placed on the board.

When Closing Time happens, all players will take their final turn. A player that has put the final Target Circle chip on the board will go last.

  • If a player rolls a double (1st or 2nd), they can take another turn. If they roll a 3rd double, they go to Jail and their final turn ends.

After all players took their final turns, all players will check out. A player that has put the final Target Circle chip on the board will check out last. Players will accumulate as much Savings as possible with their own remaining money.

Scoring

After all players have completed their final checkouts, the game effectively ends and players will start scoring.

Players will count their own Savings. A player with the most Savings will win the game.

  • If there is a tie for the most Savings, a tied player with the most money on hand will win.
Advertisement