Not to be confused with Monopoly Jackpot (Handheld Electronic game)
Monopoly Jackpot is an edition of the classic game where players get to activate a spinner to take a Chance. The spinner could reward or punish the player(s). Monopoly Jackpot is a board game made for ages 8+ and 2-4 players can play.
Contents[]
Game Contents[]

Monopoly Jackpot and all of the game contents
- Gameboard
- 4 Plastic Tokens in 4 different colors
- The players are: blue car, green dog, orange shoe, pink hat.
- 40 Houses, 10 per each player
- Money Pack consisting of 210 quantities of $100 bills
- 2 Dice
- One is standard
- Another is the Chance die with a Chance "?" mark replacing the "1" side
- Chance spinner
- This will be placed exactly inside of the circle in the center of the gameboard.
- Push the ? button & let go to spin the Chance spinner
- It will spin clockwise.
- The further you push & release the button, the faster and further it spins.
There are NO property title deed cards in this game. The colored houses are used to represent ownership of a colored-group property.
There are NO Hotels. There are NO Community Chest cards.
There are NO Chance cards; instead, the Chance wheel spaces are used.
How to Play[]
At the beginning of the game, you have $2,000 consisting of twenty $100 bills. You will select a token and 10 houses of a same color. You will be playing on a side of a gameboard that matches your color. All tokens will start at the GO space.
The youngest player goes first (or, if preferred, a dice roll with the highest goes first). Play goes clockwise (to the left from one player to another).
Dice Roll[]
You roll both dice (including the Chance die). You move your token according to the number of spaces on the dice. If you roll a double, you are granted to take another turn. If you roll three doubles in a row, you must Go to Jail on your third turn (ignore the dice).
If you roll a "?" on a Chance die, you have two choices: take a Chance or move the token in the number of spaces according to the standard die. You CANNOT perform both at the same turn.
Board Spaces[]
- Property (there are 16 properties, 2 properties per each of the 8 color groups)
- If you land on an unowned property (there is no house), you can either buy or auction. The purchase price is indicated on the board. You must auction if you do not have enough money to cover the purchase price. If you get the property, you place your house on that property.
- If you decide to auction, you can take part of it.
- In an auction, the starting bid is $100. A player can increase the bid in increments of $100.
- The highest bidder at the end of the auction will have to pay the highest bid amount to get the property.
- If no players bid when the auction ends, the property will still be unowned.
- In an auction, the starting bid is $100. A player can increase the bid in increments of $100.
- If you decide to auction, you can take part of it.
- The payment goes to the Jackpot, not to the Bank.
- If you land on a property owned by another player, you have to pay that player the rent (if they asked you).
- If you own a property, do nothing.
- If you own just 1 property in the color group, the rent is just the purchase price. If you own all 2 properties in the same color group, the rent is double the purchase price.
- You can own up to 10 properties in your possession.
- If you buy a property but you do not have any more houses in your supply, you may (at your option) remove a house from another property to place it in your new property.
- You cannot get the money back from the old property that you have removed your house.
- If you land on an unowned property (there is no house), you can either buy or auction. The purchase price is indicated on the board. You must auction if you do not have enough money to cover the purchase price. If you get the property, you place your house on that property.
- Chance (there are 4 spaces of Chance)
- If you land on this space, take a Chance.
- Just Visiting / Jail
- If you land on this space, put your token in the "Just Visiting" space (outside of the Jail) and do nothing.
- Go to Jail
- If you land on this space, move your token into Jail on the other side of the board.
- Your turn will end, even though you roll a double that lands you in this space.
- GO space
- If you reach this space, you collect $200 from the Bank.
- Free Parking
- If you land on this space, you collect ALL the money from the Jackpot.
Jail[]
While you are in Jail:
- You CANNOT collect the rent from your property if somebody else lands on it.
- You CANNOT take part in auctions.
- You CANNOT take a Chance (if you roll a "?"). You also CANNOT bet.
To get out of Jail, you can:
- Get out of Jail earlier for $100. This payment goes to the Jackpot, not to the Bank. Then roll the dice.
- If you roll a double after you pay for bail, you can take another turn.
- Attempt to roll a double. If successful, you're free and use this roll to move your token. However, you cannot take another turn.
- If you fail to roll a double in 3 attempts, you get out of Jail for FREE. Use the third dice roll to move.
- The "?" has no number, and you cannot take a Chance while you are still in Jail.
- Once you get out of Jail, you can take a Chance.
Bankruptcy[]
Oftentimes, you land on somebody's property but you do not have enough money to pay the full required rent. When this happens to you, keep the money that you currently have (not paying the rent in money), but you have to give up 1 of your properties to the player whom you pay rent to. You remove your house from that property and place it in your supply, and the new owner places their house on that property for free.
- If the player (that you pay rent to) does not have a house in their supply, they may leave the property (that you have lost to bankruptcy) blank OR they will move their house from one of their properties to that property.
- They CANNOT get the money back from their old property.
Going bankrupt will NOT disqualify you from the game.
The Bank[]
The Bank just gives the money to the players.
- A player reaches the GO space
- Pay Outs from Chance
- "Hot House" bonus from Chance
The Bank never receives the money in this game.
The game is over when the Bank runs out of money.
The Jackpot[]
The Jackpot collects the money from the players. It happens when
- A player purchases a property
- A Chance spinner points at "Pay Jackpot" or "Bankrupt"
The Jackpot is located in the Free Parking space. A player can hit the Jackpot when
- You land on Free Parking
- A Chance spinner points at the "Jackpot" Chance space
A player hitting the Jackpot will take ALL of the money from that Jackpot. The Jackpot resets to $0, but it can collect the money in the future.
Chance[]
The Chance event is the most common aspect of this edition of Monopoly. You must take a Chance if:
- You land on the Chance space on the board.
- You roll a "?" on a Chance die and you want to take a Chance.
Before taking a Chance, all the players will decide on whether to bet or not. If they are betting, they will place any amount of their money from their money supply to the edge of the board. The money at risk on the board is called "Chance money". Different players can bet on different amounts.

Chance spinner. To spin, press and push the "?" button.
After the players are all set on their bets, spin the Chance spinner.
- To spin, push the button ("plunger") in the middle of the spinner. The further you push in, the faster and the longer the spinner will spin.
When the spinner stops, its arrow will point the Chance space and the "Hot House".
Hot House[]
If the arrow points at a house, that house is the "Hot House". The owner of the "Hot House" will get the bonus.
- If the owner owns only 1 property in a color set, they will get 2 times the amount of the purchase price of that property.
- If the owner owns both properties in the same complete color set, they will get 4 times the amount of the purchase price.
The owner will get the "Hot House" bonus into their money supply.
If the owner is in Jail, then the owner cannot collect any money
Chance spaces[]
After the "Hot House" event is over (or if there is no house), look at the Chance space.
Here is the list of the Chance spaces:
x1 Pay Out[]
All players (not just only you taking a Chance) receive the same amount of their own Chance money from the Bank. Also, all players will take their own Chance money back to their money supply.
- EXAMPLE: You risked $300 of your Chance money. The spinner stops at "x1 Pay Out" (and an unowned property, so there is no "Hot House"). You receive $300 from the Bank PLUS you take back your own $300 Chance money to yourself.
- The other bettors will receive the same amount of Chance money that each of them risked from the Bank. One bettor risked $200, so it will receive $200 from the Bank. Another risked $500, so it will receive $500 from the Bank. One player does not bet, so it will receive nothing from the Bank. All bettors will take their Chance money back.
- The bettor that takes the Chance will receive the payout first. Then, it goes around to the left for the remaining bettors.
- EXAMPLE: All players are betting. Orange takes a Chance, so Orange will get paid first. Pink will get paid next. Then Blue, and finally Green.
x2 Pay Out[]
All players (not just only you taking a Chance) receive double the amount of their own Chance money from the Bank. Also, all players will take their own Chance money back to their money supply.
- The rules are the same as "x1 Pay Out".
x4 Pay Out[]
All players (not just only you taking a Chance) receive 4 times the amount of their own Chance money from the Bank. Also, all players will take their own Chance money back to their money supply.
- The rules are the same as "x1 Pay Out" and "x2 Pay Out".
Pass Left / Pass Right[]
You give your Chance money to the participating player (bettor) to your left or to your right.
- If all 4 players are betting, the passing is straightforward.
- However, it gets a little confusing if there is a player that does not bet. Consider this EXAMPLE.
- EXAMPLE: All four players are playing the game. You are Blue. The player to your left is Green and the player to your right is Pink. When it is your turn, you take a Chance. In this Chance, only Pink is not betting. The spinner points at "Pass Right" and the unowned property (no "Hot House"). You (Blue) pass your Chance money to the right directly to Orange, NOT Pink because Pink is not the bettor (no Chance money). Orange will pass to Green, and Green will pass to you.
- However, it gets a little confusing if there is a player that does not bet. Consider this EXAMPLE.
- If only 2 players are betting, "Pass Left" and "Pass Right" will have the same effect.
- If only 1 player is betting, that player will take their Chance money back to their own money supply (NO PASSING).
Pay Jackpot[]
All bettors lose their Chance money to the Jackpot.
Go To Jail[]
You, taking a Chance, must Go To Jail. The Chance money that you risked will go to the Jackpot. All the other bettors will take their Chance money back.
- If you rolled doubles that make you land in the Chance space, DO NOT take another turn.
Build House[]
Place 1 of your houses on any unowned property for free. All bettors (including you) will take their Chance money back.
- If there are no unowned properties remaining, just do not build anything.
- NOTE: If you do not have any houses left in your supply and there are unowned properties remaining, you CAN still build.
- If you want to build your house in another unowned property, just move your house from one of your properties to another property that you will own for free.
- You cannot get the money back from the old property.
- If you want to build your house in another unowned property, just move your house from one of your properties to another property that you will own for free.
Steal House[]
Choose a property owned by another player. Remove the house and give it to the previous owner. Then place your own house in that property. All bettors (including you and the previous owner) will take their Chance money back.
- If no other players own the properties, do nothing else.
- NOTE: If you do not have any houses left in your supply and there are other players owning properties, you CAN still steal.
- If you want to have your own house in another player's property, just move your house from one of your properties to that another player's property. You give the other house to the previous owner.
- The old property that you have removed your house will be unowned (will be blank).
- You cannot get the money back from the old property.
- If you want to have your own house in another player's property, just move your house from one of your properties to that another player's property. You give the other house to the previous owner.
Swap House[]
Switch 1 of your houses with another player's house in the 2 owned properties (your own and your chosen player's). All bettors (including you and your chosen player) will take their Chance money back.
- If no other players own the properties, do nothing else.
- If you do not own a single property, do nothing else.
Swap Cash[]
First, all bettors will take their Chance money back. Then, you choose a player to swap ALL of your cash with ALL of theirs.
Bankrupt[]
You lose ALL of your money (your Chance money that you risked AND all of your money supply). All the money that you have lost will go to the Jackpot. The other bettors will take their Chance money back.
Jackpot[]
You win ALL the money in the Jackpot. In addition, you take ALL the Chance money from ALL the other bettors.
End of the Game[]
The game ends when the Bank goes bust. It means the Bank has run out of money.
The player with the highest amount of cash wins the game.
- The players can count their cash, or they can stack their money to compare the heights.