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Monopoly: House Divided

Monopoly: House Divided is the Monopoly edition from 2019. In this political version of Monopoly, players move around the board to obtain U.S. states, to establish campaign headquarters to become more popular, to exercise power wisely to thwart the other candidates, and to have the White House. The object of this game is to have the most votes to win the presidency. This game can be played by 2-6 players.

Game Contents

Game Contents

  • Gameboard
  • 6 Candidate diecast metal tokens
    • Donkey
    • Eagle
    • Peace Symbol
    • Elephant
    • U.S. Flag
    • Tea Cup
  • 6 Candidate cards
    • Corresponded with the Candidate tokens and the colors.
  • 22 State Title Deed cards
  • 16 Executive Power cards
  • 16 “I Voted” cards
  • 36 cardboard voting chips
    • These chips are used to vote in an event from “I Voted” card.
    • 6 different token designs, 6 per each design
  • 40 plastic Campaign Headquarters (20 blue, 20 red)
  • 1 plastic White House token
    • This is not a Candidate (player) token.
  • 2 dice
  • Money
    • Same 7 denominations
    • Differently designed for the theme of this game.

Starting the Game

A player chooses a Candidate card for a token and a side (blue or red). They will get a token that corresponds with that Candidate card that they have chosen.

  • Blue: Donkey, Eagle, Peace Sign
  • Red: Elephant, U.S. Flag, Tea Cup

Players will get the voting chips. The number of voting chips depends on how many players are playing. The chips played have to match with the tokens currently in play.

  • Example: If the Eagle and the Tea Cup do not play, the voting chips for these Candidates will not be played.

The voting chips should be facedown. If a chip shows the white part, it is facedown.

Players will place their tokens into the GO space. Each player starts with $1500.

  • 2 $500 bills, 4 $100 bills, 1 $50 bill, 1 $20 bill, 2 $10 bills, 1 $5 bill, 5 $1 bills
    • This is exactly the same as in current regular Monopoly.

The Bank in this game is the Treasury. The players choose someone to be the Treasurer. The Treasurer can play also, but this player must keep their personal assets separate from the Treasury that they are in charge.

All the Executive Power cards and the “I Voted” cards will be placed facedown in their corresponding card draw decks.

Each State Title Deed card can be placed near its corresponding board space or in the Treasury.

The campaign headquarters, the White House token, and any leftover money are in the Treasury when starting this game.

Each player rolls the dice to determine who goes first. The highest roller starts the game. The play moves to the left.

Gameplay

When a player has a turn, they roll the dice. They move their token according to the dice rolled. When they land on a board space, they follow the instruction based on that board space. After they have completed their turn, they pass the dice to a player on the left. However, if a player rolls a double, they will get another turn. If they roll doubles 3 times in a row, they must go to Jail on the 3rd straight turn.

  • When a player rolls a double, they will get the White House token to hold.

Board Spaces

When you land on a Campaign Bus space (indicated by the green dot), you can go to any space just before the red line (placed before the next Campaign Bus space).

Campaign Bus

There are four Campaign Bus spaces on the board.

  • These spaces replace the railroads.

When you land on a Campaign Bus, you may go to any space before the next Campaign Bus space.

From the Campaign Bus space that you have landed, you can go to any one of these spaces:

  • Next 4 side spaces
  • A corner space
  • First 4 side spaces in the next row

After you move, follow the rules of a board space that you have selected.

NOTE: You do not have to take a bus, you can just stay on the Campaign Bus space and end your turn.

Executive Power and “I Voted”

When you land on any of these spaces, take 1 card from a corresponding deck. Follow the instructions on a card.

Fundraiser

When you land on a Fundraiser space, you must pay the amount of money shown on that space.

The first Fundraiser space replaces the Income Tax space.

The second Fundraiser space replaces the Luxury Tax space.

State (Property)

There are 22 property spaces, so there are 22 U.S. states for any players to own.

  • These U.S. states are like “streets” because they have the color sets.

Just Visiting / In Jail

When you come from the 1st row of the board, you land or pass on the “Just Visiting” section. The orange section is for those that are currently “In Jail”.

Free Parking

You will not receive anything.

  • Not even the White House.

Go to Jail

You must place your token in the “In Jail” section on the other side of the board.

  • If you roll a double (1st or 2nd) but you land on this corner space, you cannot take another turn.
  • If you have the White House, you still keep it even while you are going to Jail.

GO

If you reach this corner space, collect $200 (as normal) from the Treasury.

Properties (U.S. States)

The US States title deed cards. The one on the left is the front side while the one on the right is the back side. The back side will be used at the end of the game.

The only properties in this game are the U.S. states. There are 22 U.S. states for any player to own.

The U.S. states are like the streets because they are in their respective color sets and the buildings (called the campaign headquarters for this game) can be built once a player owns a color set.

Owning a U.S. state can be valuable. A player can collect rent during this game. If they hold on to a property at the end of this game, they will receive votes.

There are no “railroads” or “utilities” in this game, so there are only 22 Title Deed cards (not 28) for this game.

Unowned U.S. State

When a Title Deed card has been held by the Treasury (or it is placed next to its matching board space), that U.S. state is unowned.

When you land on a U.S. state that is unowned, you may buy it or auction it. (You cannot decline both options.)

Buy

If you want to buy and have enough money, simply pay the purchase price of a U.S. state shown on its board space. You get that U.S. state’s Title Deed card to indicate ownership.

Auction

If you don’t want to buy or you don’t have enough money, the Treasurer must auction a U.S. state. All players can bid.

  • Including you (who do not buy) and those that are “In Jail”.

Bidding starts at $10. If someone bids, there is a bid active. Players can increase the bid as little as $1. Players keep on bidding until nobody is willing to increase the bid. The highest bidder should pay an amount of the final bid to get a Title Deed card of a U.S. state just auctioned.

If no one is willing to bid and the auction is over, a U.S. state just auctioned will remain unowned.

Owned U.S. State and Paying Rent

If you land on a U.S. state that somebody else owns, you have to pay rent only if they ask you to pay before passing the dice.

  • If an owner does not ask you to pay while passing the dice, you do not have to pay.

Color Set

If you have all the U.S. states in one color group, you own a color set. With a complete color set, you can collect double rent on unimproved (“empty”) U.S. state and you can build the campaign headquarters in any U.S. states for that color set.

The campaign headquarters are red and blue "houses". The green house is for regular Monopoly.

Campaign Headquarters

The campaign headquarters are the same as houses.

There are 20 red headquarters and 20 blue headquarters. You can build the headquarters based only on your party color.

  • EXAMPLE: If you are the blue candidate, you cannot build the red headquarters.
    • Even though there are red headquarters left while there are no blue ones.

You can build headquarters on U.S. states in a complete color set. You can build at any time (not only your turn). A cost for building a headquarter is on the Title Deed card. You must build evenly.

A U.S. state can have up to the maximum of 3 campaign headquarters.

  • There are no hotels.

You can collect even more rent with the campaign headquarters.

You can sell a campaign headquarter to the Treasury at any time. You get cash for half of a building price.

Selling a U.S. State

You can sell a U.S. state to the Treasury or to another player.

If you sell to the Treasury, you will receive cash for the full price of a U.S. state. The Title Deed card for that state will go to the Treasury as unowned.

If you try to sell to another player, you and that player will negotiate on an amount that is agreeable. When an amount is agreed upon, you give the Title Deed card to that same player and you will get cash from them.

If you have campaign headquarters, you must sell them first before selling a U.S. state(s).

All Properties Owned and Votes

The game will end when all 22 U.S. states are owned.

At the end of the game, a player that holds a U.S. state will get the votes from that state. All players will tally their votes from all the U.S. states that they have owned.

  • If a player owns a color set, the votes will increase.
    • Even more votes with campaign headquarters left standing.

Executive Power

Executive Power cards.

There are 16 Executive Power cards. These cards are like Community Chest cards.

Some cards that you can keep until you use it. Once you use a card, put that card back on the bottom of the Executive Power card deck. There is no limit on how many that you can carry.

There are also some cards that are:

  • Punishing a candidate in a color party
    • If a color party does not have a candidate, you get a reward nonetheless.
  • Letting you take a White House immediately
  • Letting you steal or swap U.S. states or campaign headquarters
  • Enabling you to cancel an Executive Power card played against you by another player

“I Voted”

"I Voted" cards

There are 16 “I Voted” cards. These cards are similar to Chance cards. One special thing is that all candidates have to vote to see who must take action on an “I Voted” card.

Voting

After somebody lands on an “I Voted” board space, they have to pick up an “I Voted” card from top of the “I Voted”  card deck and show it to everybody. Next, read the instructions of that card so that all players will follow. Then, everybody has to vote.

Voting Chips. The chips are facedown when they are white.

The players can take a peek at the candidate chips, but they cannot turn these chips over. They can vote for only 1 candidate. They must carefully place the chips, still facedown, closest to the board near their playing area. After all players have voted, the Treasurer will flip the voted chips and count them. A player with the most votes will take action in an “I Voted” card currently in use. If there is a tie, follow further instructions on that card to “break the tie”. After an action has been completed, give all voted chips back to the correct players and these chips will be placed facedown again.

  • In some situations, voting will not occur. A common example is that there is no candidate in a party color.

Jail

Going to Jail

There are 3 ways to go to Jail:

  • You land on the “Go to Jail” corner space.
    • Although you roll a double, you CANNOT take another turn because you go to Jail.
  • In an “I Voted” card, you are voted (or chosen) to go to Jail.
    • There are 2 “I Voted” cards that all players vote to take a player to Jail.
  • You roll doubles 3 times in a row.
    • You CANNOT take any other action on your 3rd consecutive turn.

When you are going to Jail, you CANNOT collect $200 for passing GO.

NOTE: If you have the White House while going to Jail, you DO NOT lose possession of it.

Things to Do while In Jail

You can still do these things while In Jail.

  • Collect rent
  • Bid during auctions
  • Build campaign headquarters
  • Use Executive Power cards
  • Negotiate deals & trades

However, you CANNOT vote in “I Voted” cards.

Getting Out of Jail

You can get out of Jail by doing any of these 3 ways:

  • (a) Pay $50 to get out before you roll.
    • If you roll a double after you pay the bail, you can get another turn.
  • (b) Use the Executive Power card that says “Get Out of Jail free”.
    • After you use that card, put it back on the bottom of the Executive Power card deck.
  • (c) Attempt to roll a double to get out of Jail for free. You have 3 tries.
    • Even though you are successfully roll a double, use that roll to move. After an action, you CANNOT get another turn.
    • If you fail to roll a double in your 3rd attempt, pay $50 and get out of Jail. But you use that 3rd roll to move your token.

Deals & Trades

You can buy, sell, or swap a U.S. state(s) for another U.S. state(s) with any player(s).

  • You CANNOT make deals from the Treasury.

The U.S. states can be traded for cash, other U.S. states, and “Get Out of Jail Free” cards. The players negotiate an amount that is fair exchange to all players.

  • The Executive Power cards (except for the “Get Out of Jail Free” cards), the campaign headquarters, and the White House CANNOT be dealt or traded.

In Debt & Bankruptcy

If a player does not have enough money to pay for something, they are in debt. When they are in debt, they have to sell a U.S. state(s) at full price and/or a campaign headquarter(s) at half the building cost to raise money.

  • A debtor can sell directly to the Treasury or to a player (or both).

If they are still in debt after they give up all assets, they are bankrupt. However, they will not be out of this game.

  • If they have the White House, they can still keep it in event of a debt or a bankruptcy.

White House

White House, the special token

The White House is a very special token for this Monopoly game. Only 1 player can hold the White House at a time.

At the start of the game, the White House is in the Treasury.

A player can get the White House by doing any of these 2 things:

  • Roll a double.
  • Pick up an “Executive Power” card that says to take the White House immediately.
    • There are multiple such cards.

A player can take the White House from another player (or from the Treasury if it is the first time doing).

When a player holds the White House token, they can collect twice the amount of rent from their own U.S. states.

At the end of the game, a player that holds the White House will receive 10 additional votes.

End of the Game

The game will end when all 22 U.S. states have been obtained by the players.

All players will start counting the votes from the U.S. states to determine the winner.

Votes for Final Scores

All the U.S. states have the values of votes for different levels.

The voting levels for each U.S. state include (from the least to the most):

  1. Votes without owning a color set
  2. Votes with color set
  3. Votes with 1 campaign headquarter
  4. Votes with 2 campaign headquarters
  5. Votes with 3 campaign headquarters

In addition, a player with the White House held at the end of the game will receive 10 additional votes.

A player with the greatest number of votes will be declared the winner of the game.

  • If there is a tie for the most votes, a player with the most cash on hand will break the tie and will win the game.
  • Figuratively, the winner of this Monopoly edition will become the next president.
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