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Monopoly Builder - box

Box

Monopoly Builder is the Monopoly edition that the players will build the buildings on Monopoly Island. Players will use different types of resources to build many floors (stories) of buildings. Players will gather and trade resources strategically to build quickly. Players build to accumulate points for scoring. This game can be played with 2-4 players.

Game Contents

Monopoly Builder - contents

Contents

  • Gameboard
    • The buildings will be built on Monopoly Island in the middle of this gameboard.
  • 4 Tokens and their affiliated colors
    • Penguin (red)
    • Hazel the Cat (purple)
    • T-Rex (green)
    • Rubber Ducky (yellow)
  • 4 Reference Cards
    • Each token has their own reference card and color.
  • 16 Title Deed cards
  • 20 Chance cards
  • 2 Builder’s Bonus Cards
    • These cards are always shown when playing so that all players can see these cards.
  • Monopoly Builder - resources

    Resources

    80 cardboard Resource chips
    • 4 colors, 20 per each color
      • Red: Dump Truck
      • Purple: Crane
      • Green: Excavator
      • Yellow: Boat
  • 48 plastic Builder’s Blocks
    • 4 colors, 12 per each color
    • Corresponds to an affiliated color of a token
  • 1 plastic Penthouse
    • When this is built, the game will end.
  • 2 Dice
  • Money
    • 6 Denominations
      • Denomination of $1 is not present in this edition

Starting the Game

Give $900 to each player.

  • Consisting of 1 $500 bill, 3 $100 bills, 1 $50 bill, 1 $20 bill, 2 $10 bills, and 2 $5 bills.

Each player takes a token. Each player has a reference card corresponding to their token. Each player takes 4 resources shown to match the affiliated color on their reference card. Each player will have their builder’s blocks of their affiliated color (12 for each player).

The Title Deed cards can be placed near their properties, or they can be kept by the Bank.

The Chance cards are shuffled and placed onto a deck facedown. This card deck should be reachable by all players.

The 2 Builder’s Bonus Card are placed faceup for the duration of the game so that all players will see 2 objectives in these cards.

The unused money and resources will be kept in the Bank.

Each player rolls the dice to determine on who goes first. The highest roller gets to go first.

Player’s Turn

When it is your turn, follow these 7 steps in order.

Step 1

At the start of your turn, you can have up to 6 resources. If you have more than 6, choose any extras and drop them on your current board space. These dropped resources can be picked up when a player reaches these resources on that board space.

Step 2

Roll the dice.

  • But do not move your token just yet.

Step 3

Collect resources based on a dice roll and Title Deeds.

All players can collect resources based on the Title Deeds that they own. If a player has a Title Deed (1 or more) that matches a dice roll in Step 2, they will collect a number of resources of a resource type.

If a player rolls a 6, all players collect resources based on their reference cards.

Step 4

Move your token. Follow the rules of a board space that you have landed.

  • If you reach a board space that has resources on it, pick them up and they’re yours.

Step 5

If you like, you can trade resources and/or properties in a deal with other players.

You can also trade 4 of one type of resources for 1 of a different type with the Bank.

Step 6

Build as many floors as you like with the resources that you have currently.

  • You can build on your existing building or build a new one.

Step 7

Your turn ends. Pass the dice to a player on your left.

Rolling Doubles

If you roll a double in Step 2, follow Steps 3 & 4 (but do not go to Step 5). Take another turn by rolling the dice again (that’s “another” Step 2).

If you roll a double for the 2nd time, follow Steps 3 & 4 (but do not go to Step 5). Roll again in Step 2 for the 3rd time.

If you roll a double for the 3rd time, you have 3 doubles and you go immediately to Jail. DO NOT complete the 3rd turn, so do not follow Steps 3-7.

If you do not roll a double on your 2nd or 3rd roll, follow Steps 3-7 and end your turn after doing Step 7.

Gameplay

Gameboard

The gameboard consists of only 32 board spaces.

  • This is 8 fewer than regular Monopoly.

Board Spaces

Collect 2 Resources

Take 2 resources of a resource type shown on that board space from the Bank.

Roll for Resources

Roll the dice (reroll) to determine the resource type that you receive from the Bank. Collect 2 of a type you rolled.

Steal 1 Resource

You may steal 1 resource of any type from another player.

  • You do not have to do it if you do not want to.
Chance

Take the top card from the Chance card draw deck.

Some cards say “Keep this card until you’re ready to use it.”. If you pick up such card, you can keep it facedown until you are using it.

Other cards do not say such phrase, so they are for immediate use. If you pick up an “immediate use” card, say the action and perform that action on that card.

After using a Chance card, put it back on the bottom of the Chance card draw deck.

GO

When you reach this corner space, collect $200.

Just Visiting / In Jail

If you go to this corner space from the 1st side of a gameboard, you land on the “Just Visiting” area (not landing “In Jail”).

Free Parking

When you land in this corner space, you may trade 2 of your resources of one type to get 1 of a different type from the Bank.

  • You can trade as many times as you want.
  • You do not have to trade if you don’t want to.
Go to Jail

When you land on this corner space, immediately move your token to the “In Jail” area on the opposite corner space. Do not collect $200 for passing GO. Your turn is then over.

  • Even though you roll a 1st or 2nd double, landing in this corner space will effectively end your turn. Therefore, you CANNOT get another turn.
Monopoly Builder - property card

Property Title Deed card with details on rents, resources, a number rolled to get those resources, and builder points.

Properties

There are 16 properties, all of them are streets. Each color set (all 8 of them) has 2 streets.

Properties are valuable because they give you access to collect more resources when a number in a Property Title Deed matches a dice roll.

NOTE: You are still able to build buildings even though you have no properties in your possession.

Unowned Properties

If you land on a property that is unowned, you either buy it or auction it.

  • You cannot decline both options.
Buy

If you want that property, just pay the purchase price of that property shown on the board.

Auction

If you don’t want to buy that property or you don’t have enough money, that property must be put up for auction.

All players can bid on an auction. Bidding starts at $10. A bid can increase by as little as $5. Players keep on bidding until no one is willing to increase the bid any further. If the time is up to bid, the highest bidder has to pay the highest bid to get a property auctioned.

If nobody wants to bid in an auction and the time is up, a property just being auctioned will still be unowned back to the Bank.

Owned Properties

If you land on a property space but there is no Title Deed card, that means that a player already owns that property.

Rent

If you land on a property that is owned by somebody else, you have to pay rent only if the owner asks you to pay. If the owner does not ask after your turn is over, you don’t have to pay.

Earning Resources

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