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Advance to Boardwalk

Advance to Boardwalk is a Monopoly-based game where players must build towers on the Boardwalk and accumulate as much wealth from the ownership of properties as possible.

Game Contents

The Boardwalk

  • Gameboard
    • The Boardwalk
  • 80 hotel units, 20 per color
    • The 4 colors are: Purple, White, Black, Gray
  • 3 Dice
    • 2 Standard Number Dice
      • These dice are used to determine how much money (in millions of $) that you can build.
      • These dice are not used to move your token by the number of spaces, so this game is not roll-and-move.
    • 1 Color Die
      • The 6 sides are: red, blue, yellow, green, "F", "W".
  • 4 Tokens
    • Purple baby buggy
    • White sailboat
    • Black roller skate
    • Gray moped
  • 28 Fortune cards
  • 20 property cards, 5 per color
    • The 4 color groups are (in ascending values): red, blue, yellow, green.

Start of the Game

The game can be played with 2-4 players. Each player will select a token and a color that goes with their hotel units. The number of units in supply will depend on the number of players.

  • If 2 players are playing, each will have 20 hotel units (all available in a color) to play.
  • If 3 players are playing, each will have 16 hotel units to play.
  • If 4 players are playing (the maximum number of players possible), each will have just 14 hotel units to play.

In addition, each player will start with 2 Fortune cards. The rest of the Fortune cards will go facedown to the Draw Pile on the left side of the gameboard.

All players put their tokens in the Start space on the farthest left end of the gameboard.

All players will roll just the 2 standard number dice to determine the order of play. The player that rolls the highest will go first. After a player's turn has ended, the next turn is to the left. (Alternatively, instead of the initial dice roll, the players may agree on each other to see who plays first and the order of play. For example: the youngest player can go first, then the play goes from youngest to oldest.)

Steps for Quick Reference

Here are the six steps for a player's turn for this game.

  1. Roll all 3 dice.
  2. Build a new hotel and/or add your unit(s) on an existing hotel.
  3. Take a property card(s) if ownership changes in your favor.
  4. If your total worth changes, move your token. Also, move a token(s) of other player(s).
  5. If you wish, use 1 Fortune card.
  6. End your turn.

Gameplay in Full Details

A player's turn actually has two parts. The first part is based on the dice roll; this part is always happened. The second one is based on a Fortune card; this part is optional to see if a player will use a Fortune card.

Here is the complete flowchart of a player's turn.

Player's Turn Flowchart. Here, the picture has two charts. When you are using a "Windfall" Fortune card, use the bottom chart.

The full details of the six steps will be discussed below.

Step 1: Roll all three dice

Roll both number dice and a color die.

First, look at the color die.

  • If you roll a color (red, blue, yellow, or green), you must build in that color zone.
  • "W" stands for "wildcard". If you roll that, you can choose only one of the 4 colors to build.
  • "F" stands for "Fortune". If you roll that, you pick up a Fortune card from a draw pile. Look at it by yourself. Then put face down near you for future use.

If you roll a color or a "W", look at both number dice to see how much you can build. The number is in millions of dollars. After that, proceed to Step 2.

If you roll an "F", ignore the number dice because an "F" has no color value to build. Instead, skip to Step 5.

NOTE: Rolling doubles is irrelevant to this game, so you cannot get another turn after your current turn.

Step 2: Build

In this step, you build a new hotel and/or upgrade existing hotels with your hotel units.

On the gameboard, there are 4 color zones. Each color zone has 5 properties to have hotels. Here are the costs (in millions) to build per hotel unit.

  • Red: $1; $2; $3; $4; $5
  • Blue: $2; $3; $4; $5; $6
  • Yellow: $3; $4; $5; $6; $7
  • Green: $4; $5; $6; $7; $8

Look at the three dice from Step 1 to see on how much you can build within a color zone.

  • EXAMPLE: If you roll a 6 & a 4 and you roll a blue, you can build $10 million or less in the blue zone.

When you build something, follow these 5 conditions.

A. If you have enough money to build, you must place your hotel unit in a vacant lot or in an existing hotel.

  • This is a requirement if you have enough money to build in a color zone, so you cannot skip building hotels without placing any units.
    • EXAMPLE: If you have $10 million to build in the blue zone, you have enough money because you can place your hotel unit in any properties in that blue zone.
    • EXAMPLE: If you roll a sum of $4 million and a green, you have enough money to place your hotel unit in just 1 property (the $4 million one).
      • Even though it is undesirable or it does not change the ownership, you must place your hotel unit in that property.
  • There are exceptions to this condition.
    • You do not have enough money (under the minimum needed) in the color zone to build.
      • If you roll a sum of 2 and a yellow, you do not have enough money to build in that zone because the minimum to build in the yellow zone is $3 million.
      • If you roll a sum of 2 or 3 and you roll a green, you do not have enough to build because the minimum to build in the green zone is $4 million.
      • If you roll a "W" in the color die, you can choose a color (yellow or green) that causes you to not have enough money to build.
    • If any of the 3 events happen to you, ignore Step 2 and go to Step 5.
      • Do not re-roll the dice to get enough money.
    • If you roll an "F" in the color die, you cannot build because an "F" does not have a color.
      • This was done already in Step 1.


B. You can build only 1 new hotel in only 1 vacant lot (an empty property) in a single turn. If you build a new hotel, you place only 1 unit.

  • You cannot build 2 (or more) new hotels in 2 (or more) vacant lots in the same dice roll in your turn.
  • You cannot place more than 1 of your units in the vacant lot in the same dice roll in your turn.

C. You may build 1 or more of your units in an existing hotel (an occupied property) in a single turn.

  • You may also build 1 or more units in multiple existing hotels in a color zone in the same dice roll in your turn.
  • You can build 1 unit in a vacant lot and 1+ units in an existing hotel(s) in the same dice roll in your turn.

D. You can build your unit atop your opponents' units or your own unit(s) in an existing hotel.

  • Do not build on the bottom or in the middle of an existing hotel.
  • Do not remove any units in an existing building whatsoever in a dice roll and without a Fortune card.

E. You may build at the total sum of both number dice or less than that total sum.

  • EXAMPLE: If you roll a 5 & a 4 and you roll a red, you have up to $9 million dollars to build in the red zone.
    • You can build 2 units on an existing hotel in the $2 million occupied property and 1 unit on a vacant lot in the $5 million empty property.
    • Or you can just build 1 unit on a vacant lot in the $5 million empty property.
  • Do not build on more than what you have rolled.


After Step 2 is completed, proceed to Step 3.

Step 3: Take property card(s)

A property card represents the ownership of a property. There are 20 property cards in this game. Each property card has the value (in millions of $) and color of a property.

You are the owner of a property if:

  • You are the only player that has a unit(s) in a hotel.
  • You are currently the only player that has the greatest number of units of all the players that built a hotel.

You will take the property card(s) if any of these things happen:

  • By building a new hotel in a vacant lot.
    • You can take only 1 property card off the board per dice roll or per Fortune card.
  • By placing a greater number of your units in a hotel than the current owner.
    • By doing that, you take a property card from that previous owner.
  • By building just to tie with the other player(s) having the greatest number of units in a hotel and you own the tiebreaker.
    • You take a property card from the previous owner (the one who also has the greatest number of units).

Generally, the player has ownership of a property if that player has the most amount of units in a hotel.

  • Tiebreaker
    • If multiple players have the most amount of units in a hotel, a tiebreaker will take place. Out of those players that have tied, a player whose unit is closest to the bottom of a hotel is the owner of that hotel.
      • In other words, a player who built earlier than the others will have ownership of that hotel.

        2 examples of tiebreakers

    • EXAMPLE from the picture on the left
      • Before White's next turn, there were 1 black and 1 white on the $8 million green property. Since Black had built earlier than White, Black had ownership of that property. White rolls a sum of 8 and green. It builds 1 unit on the $8 million hotel. Since White has the greatest number of units on the property right now (shown in the picture), White will take the $8 million green property card from Black.
    • EXAMPLE from the picture on the right
      • The hotel in the $3 million red property is occupied by 3 players. All of these players each has 3 units (the greatest number so far) on that hotel. Since they are tied for the lead, the tiebreaker ensues. Since Purple is built earlier than White and Gray, Purple is the current owner of the $3 million red property.

If there is a change in ownership in Step 3, proceed to Step 4.

  • If there is no change in ownership, skip Step 4 and go to Step 5.

Step 4: Move the Token(s)

A token is a game piece that a player uses to determine the current score. Your token's location represents the current total value of all properties that you currently own.

If you take a property card, your token will be moved. If the ownership of a property changes hands, both your token and the previous owner's token will be moved.

  • The number dice is not used to move a token in this game.

On the board, there are spaces representing the dollar values. The values are in millions of $. After the START space, the values go from $1 million to $61 million. In some spaces, there are an "F". If your token moves forward to a space that has an "F", you pick up a Fortune card from a draw pile. Look at it by yourself. Then put face down near you for future use.

  • The spaces that have an "F" are: $10; $20; $30; $35; $40; $45; $50; $55

After the ownership changes in Step 3 and you have completed Step 3, count the values of all of your property cards that you now have. If your current total value is different from your token's position, move your token to a space that matches your current total value.

If a player gives away a property card(s) in Step 3, they will move their token in Step 4.

Consider this EXAMPLE

  1. Before your turn (Gray), you have $11 million in properties. White has $25 million, Black has $12 million, and Purple has $19 million.
  2. When it's your turn, you roll a sum of 12 and red. You build 1 unit on an occupied $5 red, 1 unit on an empty $3 red, and 2 units on an occupied $1 red.
  3. After you done building, you take a $5 red property card from White, a $3 red card from a board, and a $1 red card from Purple.
  4. You, White, and Purple have to count the property cards because the changes in ownership had affected these players. After counting, you have $20 million, White has $20 million, and Purple has $18 million.
    • Black does not have to count and move its token because it did not get affected from the changes in ownership.
  5. You, White, and Purple have to move the tokens. Both you and White have landed on a $20 space that has an "F".
    • Only you have to pick up a Fortune card because you move forward and it is your turn.
    • White cannot pick up a Fortune card because White moves backwards and it is not White's turn.

NOTE: If you take multiple property cards in one dice roll, you cannot move per each property card taken.

  • Doing the move per each property card is like going to Step 4 and then going back to Step 3 for the other property card(s).
    • Going back to the previous step without a Fortune card is not allowed in this game.

After completing Step 4, proceed to Step 5.

Step 5: Use a Fortune card

If you want, you may use a Fortune card during this step.

ONLY 1 Fortune card can be used per a player's turn.

NOTE: If you use a Fortune card, you go from the dice roll part to the Fortune card part of your same turn.

  • For example, you can build another new hotel in the Fortune card part of your turn.
    • You can build only 1 new hotel in the dice roll part. After that, you can build another new hotel (can be in the same or different color zone) in the Fortune card part. Both parts can be in a single turn.

When you use a Fortune card, read and follow the instructions on the card. Flip the card face up to show that you are using it.

Perform on what it is saying on a Fortune card used. After performing an action on a card, put that card face up in the discard pile on the right side of the board. Repeat Steps 3 (property cards) and 4 (tokens), if necessary.

  • If there is a change in ownership in Step 3, go to Step 4 to move the necessary token(s).
    • The players that got affected by the change in ownership will count their values of their property cards as of the present time. After counting, they will move their tokens according to their current total values.
    • If your token moves forward and it lands on a space with an "F", you can pick up a Fortune card from the draw pile.
      • This will work only when it is your turn.
        • If it is not your turn, you cannot pick up a Fortune card.
  • If no change in ownership, skip Step 4.

When you complete Step 4 in the Fortune card part of your turn, skip Step 5 (because you have used a Fortune card already) and go to Step 6.

  • If skipping Step 4 because there is no change in ownership, skip Step 5 also.

If you do not use a Fortune card (or have none), go to Step 6.

Step 6: End your Turn

In this step, your turn will officially end.

  • Regardless on whether or not that you use a Fortune card during your turn.

Pass the three dice to the player on your left.

Fortune cards

Fortune cards (facedown)

Fortune cards can be useful to turn the game around in your favor.

At the start of the game, each player will have 2 Fortune cards. The rest of the cards will go facedown to the draw pile just to the left from the center of the gameboard..

A Fortune card can be obtained in 2 ways:

  • If you roll an "F" on the color die.
  • While it is your turn and your token moves forward, you land on a space with an "F" that represents your total current value.

It is possible for a player to get 2 Fortune cards in the same turn, one from the dice roll (either from a color die or a board space) and one from the use of a Fortune card (only from a board space) in the same turn.

The players must keep their Fortune cards facedown for later uses. There is no specified limit on how many Fortune cards that a player is carrying.

You can use ONLY 1 Fortune card per turn. When you are using your Fortune card, show it faceup to all players.

When you use a Fortune card, read & follow on what that card says. Once you have completed an action on that card, there may be a change in ownership. If there is a change, repeat Steps 3 & 4 for the Fortune card part of your turn. Once you have completed Step 4, skip Step 5 (because you have already used a Fortune card) and go to Step 6.

After you have used a Fortune card, place it face up in the discard pile just to the right of the center of the gameboard. The Fortune cards are reusable. When the draw pile is empty, the cards in the discard pile will be reshuffled and placed face down in the draw pile.

There are the total of 28 Fortune cards in this game.

Here is the list of Fortune cards:

Contracts

Build only 1 unit on top of any hotel or vacant lot worth the specified amount of money in a contract.

  • There are 4 different standard contracts with different amounts.
    • $5 million
    • $6 million
    • $7 million
    • $8 million (2x)
  • You can choose a color zone different (or same) from the color die.
  • You CANNOT build more than 1 unit because the standard contracts do not allow you to do so.
Big Bonus Contract

Build any number of units (1 or more) on top of any hotel(s) and/or vacant lot(s) for a total value of $8 million or less in one color zone.

  • This contract is different from the other standard contracts because this contract allows you to build more than 1 unit.
  • This contract also allows you to build more than 1 unit in a single vacant lot (unlike almost all other circumstances).
  • This contract also allows you to build more than 1 vacant lot (unlike all other circumstances).
  • You can choose a color zone different (or same) from the color die, but do not build in more than 1 color zone.
Zone Permit

Roll the color die. Build only 1 unit on top of any hotel or vacant lot worth $8 million or less in the color zone rolled.

  • This is very similar to a $8 million standard contract, but you must roll the color die.
    • If you roll an "F", re-roll until you get a color or a "W". You CANNOT pick up a Fortune card.
    • If you roll a "W", pick any one color to build.
Windfall

Add $5 million to your dice roll.

  • Unlike the other Fortune cards, Windfall is the card that you can use only after Step 1.
  • Using this card will enable you to build because you will have enough money to build at least 1 unit. You must build 1 unit to comply with the building rules.
    • You don't have to use this card in order to avoid Step 2 because you want to not have enough money to build 1 unit in a color zone ($2 in yellow; $2 or $3 in green).
  • There are 2 Windfall cards in this game.
    • If you have both of these cards, you CANNOT use both of them in your same turn.
  • Refer to the flowchart.
Start Construction

Build a new hotel with only 1 unit on any vacant lot of any value in any color zone.

Hurricane

Remove the top unit from any one hotel and return that unit to its player of that unit color.

  • You can select your own unit to be removed. (Not recommended in most cases.)
  • There are 4 Hurricane cards in this game.
Insurance

When an opponent plays a "Hurricane" card against you, use your "Insurance" card to protect your unit on top of any hotel.

  • Unlike the other Fortune cards, this card can be used outside of your turn.
  • If a player uses Hurricane against another player, you CANNOT use your Insurance to protect another player.
  • It is actually optional to use Insurance. You do not have to use it when a player uses "Hurricane" against you.
  • Both Hurricane and Insurance cards used will be discarded.
  • There are 2 Insurance cards in this game.
Transfer

Remove any unit from the top of one hotel, and place that unit to the top of another hotel or to a vacant lot.

  • You can choose the other player's unit to transfer. (Can be a good strategy.)
  • You can move a unit from one color zone to another.
  • There are 3 Transfer cards in this game.
Transfer & Build

Remove 1 of your units from the top of one hotel, and place that unit of yours to the top of another hotel or to a vacant lot. Then, build 1 more unit onto the unit you just transferred.

  • Unlike the Transfer card, you can select only your unit to move.
  • EXAMPLE: You transfer your unit from the multi-unit $1 million red to the empty $8 million green. Then, you add 1 more of your unit to the $8 million green.
Switch

Remove the top unit of any hotel and replace with 1 unit of your own. Return the unit you have just removed to the player of that unit color.

Trust Bust

Remove the top unit from any hotel owned by the player in the lead and return that unit to that player.

  • If there is a tie for the lead, you can choose any one leader's top unit to remove.
  • When you are in the lead, you can use this card to remove your own unit. (Not recommended in most cases.)
Cash Shortage

Each of your opponents rolls the two standard dice. The opponent with the lowest total roll must remove 1 top unit (his/her own units) from the hotel of his/her choice and return that unit to his/her own unit supply.

  • When you use this card, you CANNOT jump in to roll. (You cannot be your own opponent yourself.)
  • If 2 (or 3) opponents are tied for the lowest, they have to re-roll until just 1 opponent has the lowest roll.
    • If 2 of the 3 opponents are tied for the lowest, only these 2 players will re-roll.
  • If there are only 2 players playing, there is no dice roll. Instead, your opposing player has to remove his/her own top unit from the hotel of his/her choice.
Catastrophe

Each of your opponents rolls the two standard dice. The opponent with the lowest total roll must remove 1 top unit (his/her own units) from the hotel you select and return that unit to his/her own unit supply.

  • This is similar to "Cash Shortage", but only you get to choose for the losing opponent.
  • If there are only 2 players playing, there is no dice roll. Instead, your opposing player has to remove his/her own top unit from the hotel of your choice.
    • This card is similar to "Hurricane" but noncancelable, so your opposing player cannot use "Insurance" to cancel "Catastrophe".
Profit Boost

If your token is in last place on the boardwalk, you may build 1 unit on top of any hotel or on a vacant lot.

  • When you are tied for last place, you can use this card.
    • It works like a standard contract of any value in any color zone.
  • There is another card called "Double Profit Boost".
    • When you are in last place, you can use the "Double Profit Boost" to build 2 units in a single property instead of just 1.
      • It can be used only on 1 property, so you cannot split the 2 units to 2 different properties.
Demolition

Destroy any one hotel. Return all the units (including yours) of the destroyed hotel to the players of matching unit colors. Return the destroyed hotel's property card to the gameboard.

Renovation

Choose any hotel that has your unit(s). Remove all the other players' units from that hotel, leaving with only your own unit(s). Return the other units to the players of matching unit colors.

  • You CANNOT select a hotel that does not have your unit.

Ending the Game

The game will end when one of these 2 things happen:

  • A player has no units to build at the start of his/her next turn.
    • EXAMPLE: You have run out of units to build in Step 2 of your current turn, so you have to move on. After completing Steps 3 & 4, you can use a Fortune card in Step 5 but decided not to. Your current turn ends. The game continues for quite a bit for the other players to have their turns. When it is your next turn but you still do not have any units to build, the game is over.
      • OPPOSING EXAMPLE: You have run out of units to build in your current turn. After your current turn, another player uses a Fortune card to replenish your unit supply. Therefore, you have a unit to build in your next turn. When it is your next turn and you have a unit to build, the game will NOT end there.
  • A player reaches the $61 million space on the farthest end of the boardwalk.
    • EXAMPLE: You are in the $58 million space. In Step 3, you have taken the $4 million blue. In Step 4, you move your token from the $58 million space to the $61 million space because there is no $62 million space in the boardwalk. Since you reach the $61 million space in Step 4, the game ends there immediately.
    • This is rare to pull this off.

Winning the Game

The player with the highest total value of properties at the end of the game will win.

  • This is quickly indicated by the final positions of all tokens. The player that is farthest from the START will win.
  • If there is a tie for first place at the end of the game, the co-leader with the greatest number of properties will break the tie and win the game.

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